Last week I gave my first educational lecture via the web for a New Media Design class at Oregon State University. I was asked to speak by Todd Kesterson, a professor at Oregon State whom I have stayed in contact with throughout the years. This was the first of two lectures that I will be giving.
This lecture came about as Todd and I were testing the technology via iChat. He wanted me to prepare something having to do with pre-production for one of his design classes. Loosing the data backed up on my hard drive, I need more time to prepare. We got to talking about my website and some of the work I had uploaded. He mentioned another class of his that was learning to model in 3D. Knowing a lot on the subject and that it was a super casual class room setting, I put together a lecture in 2 days and presented.
The lecture was very broad covering a wide range of production techniques as well as some of the past projects that I had worked on. At the end I talked about developing a portfolio and what companies look for in an Art Test.
The lecture didn’t go off without a few technical difficulties. The projector in the classroom had faulty cables, the audio was poor, and the internet connection cut in and out. However, the students where given a document detailing everything I wanted to share with them so not all was lost.
Besides the technical difficulties I was happy with how the lecture turned out. Learning form this experience I would like to keep my ideas more focused and leave more time for QA. It was my first step into a larger world that I hope to grow into so that I can share my experiences with others eager to make games. I was able to record most of the lecture and have posted it below. The quality isn’t the best and I had to re-record a few sections. However, if you follow the video and download the doc I know you will learn something about content creation for video games.
On a side note, if you watch the entire lecture and see me at a bar one night, let me know and I’ll buy you a drink.
Cheers!






