PAIN Prototype
   


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This example is affectionately known as “The Lost Level.”

The idea behind this prototype was to take an amusement park and set it inside the pirate hangout Port of Tortuga.  The level was tiered to allow the player to launch and gradually make their way down to the bottom of the port bay, where they could be launched back out into the level through Sea Mines and Volcano Spouts.  This funnel effect keeps the player moving and increased their ability to interact with the level.  Inspiration for the environment came from the Disney amusement park ride Pirates of the Caribbean, and the Treasure Island show in Las Vegas.

Each Tier had unique animated rides and assets to interact with. Static Assets made up the base of the level and where composed of buildings and walkways.  Dynamic assets where objects that could be set live by the player.  Interactive static objects did not move but helped the player move around or back into the scene.  Animated assets also allowed the player to interact with them.  For example, a player could grab the sails of the pirate ship, swing on them, and after letting go be thrown into the third tier by cannon fire.  Trigger Volumes initiated events that would move the player when they entered them.  Water dampened the players movement and explosives caused a good amount of destruction. 

1.  This is where the player launched from.  To give the area a bit of comedy, I wanted the boat to be sinking like when Jonny Debt makes his appearance in the movie Pirates of the Caribbean.

2.  The Pirate Ship rocked back an forth and allowed players to swing on it’s sails.  Cannons balls fired at players from the ship and giant boosts of air pushed the player into the scene from the decks core.

3.  What pirate theme would be complete without a giant sea monster.  This Giant Squid thematically is trapped and attacking the port.  Players could try and take it down or be swung into the environment with it’s tentacles.

4.  Underwater Sea Mines and Volcano Vents where placed under water so that the player could escape the deep.  Sea Mines exploded the player back onto the first tier and the Volcano Vents pushed the player out of the water and onto the second tier.

5.  The Stage area allowed players to steal the show.  Players could trigger explosive reactions that blew up the entire Stage, or shoot in for the final act to smack the princess.  Players could enter the Stage through the front or from the side by sliding down the castle tops.

6.  The Teas Pots moved around like they would at disneyland.  Players could grab them, spin around them, or potentially knock them off their animations.  The prop would most likely evolve to fit the theme more.  Spinning Beer Steins!

7.  For a good kick in the pants, visit the Spinning Pirate Bullets.  This ride will kick a player clear across the scene.  It’s circular animation can pick a player up, smack them into a wall, or give them the tap they need to continue Ooching around the scene.

8.  This simple ride made up of row boats will jolt and spit out any player who interacts with it.  Once a player launched into this ride, there was no telling where they might end up.

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About Me
Name 
Jonathon Banks

Location
San Francisco
California

Education
University of Oregon
Playing
Console
Final Fantasy 13
Mass Effect 2
Dragon Age

Cards
Magic
Texas Hold’em
Tricky Treating

Board
Settlers of Catan
Chess
D&D 

PC
World of Warcraft
Plants VS Zombies
Monkey Island
Sam and Max

http://www.trickytreating.comshapeimage_24_link_0