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Puzzle Agent
Puzzle Agent was pitched to Telltale Games back when Graham Annable was Creative Director at the company.  The game was created by a small group of in-house and telecommuting developers.  The series was the start of Telltales new “Pilot Game Program” that allows new and unique games to be created.http://www.telltalegames.com/puzzleagenthttp://www.telltalegames.com/http://en.wikipedia.org/wiki/Graham_Annablehttp://en.wikipedia.org/wiki/Graham_Annableshapeimage_8_link_0shapeimage_8_link_1shapeimage_8_link_2shapeimage_8_link_3
One of six core developers, I was on the project from the beginning as the artist. My first task was to recreate Grahams unique Grickle style in 3D.  Having a vast skill set and experience in creating stylized 3D renders, I was able to recreate the look!  Pre-production took around 2 weeks.  For a technical look at how this style was created click the following link.    TECHhttp://gricklethings.blogspot.com/GrickleD.htmlshapeimage_9_link_0shapeimage_9_link_1
Once all the technical hurdles where met and a small prototype was made, the project then moved into a full 2 month production.  I was responsible for everything 3D, 2D flats, and textures.  Ryan Jones and Graham provided concept art, specialty flats, and the characters.  In all about 19 environments where created.  Each unique that could be viewed from multiple angles.http://ryandavidjones.blogspot.com/shapeimage_10_link_0
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