Street Sesh
As a design test, I was asked to re-design this Flash based skating game developed by Etnies.  You can play the original game at Addicted Games.  Design_files/StreetSesh_newDesign.dochttp://etnies.com/http://www.addictinggames.com/streetsesh.htmlshapeimage_1_link_0shapeimage_1_link_1shapeimage_1_link_2
   


 Art                   Art.htmlArt.htmlshapeimage_3_link_0
   


 Design                   shapeimage_4_link_0
   


 Writing                   Writing.htmlWriting.htmlshapeimage_5_link_0
   


   Audio                   Audio.htmlAudio.htmlshapeimage_6_link_0
   


   Resume                   Resume.htmlResume.htmlshapeimage_7_link_0
Clown Toss
I will always remember late nights at Idol, throwing Spunky the Clown into explosive barrels and getting rewarded with Pimp Slaps for doing so.  Clown Toss was the first game I developed as a designer on PAIN.  The game is single player experience in which a player is timed on how fast they can toss Spunky into a collection of explosive barrels.  Four increasingly difficult levels await the player.  Clown Toss is for advanced players with the competitive drive to clime online leaderboards.
Clown Toss Trailerhttp://www.painthegame.com/index/shapeimage_8_link_0
Afterhours
When the park is closed, the employees play. Afterhours is a Freeplay experience in the PAIN Amusement Park.  Freeplays revolve around open environment sandbox gameplay.  Trophies are rewarded to players who can accomplish unique tasks within the environment.  A score is calculated based on how much damage a player can create.  Comical placements of props and characters have been set up for the player to interact with as they explore the environment.   
Amusement Park Trailerhttp://www.painthegame.com/index/shapeimage_10_link_0
as obsessed probers.  Players can player through the invasion by getting sucked up and spit out by tractor beams, or fight back with  throw crates or tank shells.  Quick, get a camera and get this level fun on film!
Movie Studio Trailerhttp://www.painthegame.com/index/shapeimage_24_link_0
Sample Prototype
This is an example of one of the prototypes I created as a potential Amusement Park.  Working night and day, it took me about three weeks to get running.  It remains today, one of my favorite levels.PAINPrototype.htmlshapeimage_27_link_0
Boiler Room Tales 
For a design test I was asked to come up with a level and system design for the imaginary world of Boiler Room Tales.  The level takes place in Baron Von Frank’s Astronomical Observatory.  Multiple sections are detailed and explained in the downloadable design document that showcase a players progression throughout the level.  If interested I have also added the Maya file available for download below.
Download 3D Maya FileDesign_files/BRTUpdate_DesignFinal_1.docDesign_files/BRTFinal_LevelDesign.mbshapeimage_34_link_0shapeimage_34_link_1
RPG Fable 2 Parody
I love the Fable series and one of my favorite designers in Peter Molyneux.  For fun I decided to make a short game around the idea that the player has no control over the dog.  Using RPG Maker I was able to crate a few sprite sets and script out interactive events for the player to engage in.RPGMaker.htmlshapeimage_36_link_0
Console
Final Fantasy 13
Mass Effect 2
Dragon Age

Cards
Magic
Texas Hold’em
Tricky Treating

Board
Settlers of Catan
Chess
D&D 

PC
World of Warcraft
Plants VS Zombies
Monkey Island
Sam and Max

http://www.trickytreating.comshapeimage_40_link_0